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Source: airstrike
Section: games
Priority: optional
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
Barry deFreese <bdefreese@debian.org>,
Markus Koschany <apo@debian.org>
Build-Depends:
debhelper (>= 9),
libsdl-image1.2-dev,
libsdl-mixer1.2-dev
Standards-Version: 3.9.8
Vcs-Git: https://anonscm.debian.org/git/pkg-games/airstrike.git
Vcs-Browser: https://anonscm.debian.org/cgit/pkg-games/airstrike.git
Homepage: http://icculus.org/airstrike/
Package: airstrike
Architecture: any
Depends:
airstrike-common,
${misc:Depends},
${shlibs:Depends}
Description: 2d dogfight game in the tradition of 'Biplanes' and 'BIP'
Airstrike is a 2d dogfight game in the tradition of the Intellivision and
Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and
several other extensions of the original games. Playable by
1 or 2 persons.
Package: airstrike-common
Architecture: all
Depends:
${misc:Depends}
Description: 2d dogfight game - data files
Airstrike is a 2d dogfight game in the tradition of the Intellivision and
Amiga games 'Biplanes' and 'BIP'. It features a robust physics engine and
several other extensions of the original games. It is currently 0-2 player
only, but will hopefully have network play and some more advanced computer
controlled enemies in the future. The graphics have been created using the
Povray raytracer, and should be easy to extend and modify.
.
This package contains the architecture-independent data files.
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